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3d coat smart materials
3d coat smart materials





3d coat smart materials

If you will provide a normal map for the Smart Material the 3DCoat will offer to convert it to the bump-map because materials require bump. Mask: Masks with an image of the areas that are and are not covered. There are various conditions, which are listed below.Įdge Scattering: Specify with an image how the edges of the condition are treated. Metalness: Specify a greyscale image for metalness.Ĭondition Mask: Specify the area to which the material layer is applied.

3d coat smart materials

Glossiness: Specify a greyscale image for glossiness. It’s strictly for greyscale Displacement/Height maps. The Depth channel icon in Smart Materials may look like it’s for a Normal Map, but it’s not. Layer: Assign Texture to Layer hierarchy or create new ones.Ĭolor: Specify a diffuse or albedo texture or color.ĭepth: Specify a greyscale image for depth. Cube Mapping is the recommended mapping type used with seamless textures. Preferred Mapping: Use various mapping types to apply your material. Overall Cavity Modulator: Determines the overall area of effect for the material. There are also a number of parameters for these layers let’s take a look at those Smart Material Properties now. New Material Folders can be created or loaded by pressing the small “Down Arrow” at the top right of the Material Panel and selecting either the “Add new folder” or “Add existing folder” options.Īs many layers as you like can create Smart Materials, allowing for quite complex materials. The thumbnail image of each new material is created based on which texture image you select for that Material’s “Color” channel. New Materials can be added to an existing Smart Materials Folder simply by clicking on the large “+” icon in the Material Panel. These materials consist of multiple parameters to achieve realistic or physically accurate results.

3d coat smart materials

Smart Materials allow you to create and paint with Physically Based Rendering Smart Materials. If no material is selected (disable the use of Materials by clicking the large “X” in the Materials Panel), then each Paint Channel will respond based upon which Brush Alpha has been selected.

3d coat smart materials how to#

How to create multiple layers of smart materials ?Īll 3 Paint Channels, when enabled, will react with any Material that is currently selected from the Materials Panel.Įvery Material can contain a separate texture for each of its channels: Color, Depth, and Glossiness.







3d coat smart materials